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540 B
540 B
The Big To-do List
- OpenGL backend
- DSA for all abstractions
- Dedicated OpenGL (& render?) thread with message queue
- Renderer
- Skybox
- Shadow maps
- Directional lights
- Light radius derived from its power / distance^2
- Compute shader frustum culling
- Notion of layers
- Viewmodel
- UI
- Text
- Audio
- Loading audio
- Playing audio
- Audio mixer/queue
- Networking
- Game simulation thread runs as part of the "server"
- Local, LAN & WAN
- Game
- Collision
- Editor
- Model previews