Adam Macdonald a8d8b9b9ab
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initial commit
2025-04-16 01:58:29 +01:00

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C++

#pragma once
#include "graphics/opengl/texture.hpp"
#include "graphics/opengl/texture_array.hpp"
#include <glm/vec4.hpp>
namespace kuiper::resource
{
struct material {
glm::vec4 base_colour_factor {0.0f, 0.0f, 0.0f, 1.0f};
float metallic_factor {1.0f};
float roughness_factor {1.0f};
// 0: Albedo, 1: Normal, 2: Metallic-Roughness
gl::texture_array::s_ptr textures {nullptr};
};
} // namespace kuiper::resource