Adam Macdonald a8d8b9b9ab
All checks were successful
Build (Arch Linux) / build (push) Successful in 3m10s
initial commit
2025-04-16 01:58:29 +01:00

41 lines
1.5 KiB
C++

#pragma once
#include "graphics/opengl/framebuffer.hpp"
#include <glm/vec2.hpp>
#include <cstdint>
#include <memory>
#include <string_view>
namespace kuiper
{
class window {
public:
virtual ~window() = default;
virtual void* get_native_handle() const noexcept = 0;
virtual void set_title(std::u8string_view title) noexcept = 0;
virtual void poll_events() noexcept = 0;
virtual void swap_buffers() noexcept = 0;
virtual void set_swap_interval(std::uint32_t interval) noexcept = 0;
virtual void bind_context() noexcept = 0;
virtual gl::framebuffer::s_ptr back_buffer() const noexcept = 0;
virtual bool should_close() const noexcept = 0;
virtual bool is_minimised() const noexcept = 0;
virtual bool is_cursor_locked() const noexcept = 0;
virtual void lock_cursor() noexcept = 0;
virtual void unlock_cursor() noexcept = 0;
virtual void enable_raw_input() noexcept = 0;
virtual void disable_raw_input() noexcept = 0;
virtual glm::uvec2 get_size() const noexcept = 0;
virtual glm::uvec2 get_framebuffer_size() const noexcept = 0; // should this go in render context?
virtual glm::vec2 get_content_scale() const noexcept = 0;
};
} // namespace kuiper