#pragma once #include "graphics/opengl/texture.hpp" #include "graphics/opengl/texture_array.hpp" #include namespace kuiper::resource { struct material { glm::vec4 base_colour_factor {0.0f, 0.0f, 0.0f, 1.0f}; float metallic_factor {1.0f}; float roughness_factor {1.0f}; // 0: Albedo, 1: Normal, 2: Metallic-Roughness gl::texture_array::s_ptr textures {nullptr}; }; } // namespace kuiper::resource