68 lines
2.7 KiB
Java
68 lines
2.7 KiB
Java
package io.github.twokilohertz;
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import net.fabricmc.api.ModInitializer;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.screen.slot.SlotActionType;
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import org.lwjgl.glfw.GLFW;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.TimeUnit;
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public class HotbarReplace implements ModInitializer {
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public static final Logger LOGGER = LoggerFactory.getLogger("hotbarreplace");
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private static final MinecraftClient client = MinecraftClient.getInstance();
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private static final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
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@Override
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public void onInitialize() {
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LOGGER.info("HotbarReplace initialised");
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}
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public static void tryReplaceSlot(ItemPlacementContext context, Item item) {
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// Return immediately if player is a spectator
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PlayerEntity player = context.getPlayer();
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if (player.isSpectator()) return;
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// Creative inventories don't run out of anyway
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if (player.getAbilities().creativeMode) return;
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// Get reference to player's current inventory
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PlayerInventory inventory = player.getInventory();
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if (inventory == null) return;
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// Return if the inventory is empty
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if (inventory.isEmpty()) return;
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// Attempt to find a stack of matching items
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for (int i = 0; i < inventory.main.size(); i++) {
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if (i == inventory.selectedSlot) continue;
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ItemStack stack = inventory.main.get(i);
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if (stack.isOf(item)) {
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// Simulate moving the stack from one slot to another
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if (client != null) {
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client.interactionManager.clickSlot(player.currentScreenHandler.syncId, i, GLFW.GLFW_MOUSE_BUTTON_1, SlotActionType.PICKUP, player);
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// Wait 50 seconds (on another thread) before attempting to move the new stack
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// The magic number 36 is the offset to get the hotbar slotId
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scheduler.schedule(() -> {
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client.interactionManager.clickSlot(player.currentScreenHandler.syncId, inventory.selectedSlot + 36, GLFW.GLFW_MOUSE_BUTTON_1, SlotActionType.PICKUP, player);
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}, 50, TimeUnit.MILLISECONDS);
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}
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return;
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}
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}
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}
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}
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