Items from armour slots no longer moved to hotbar, fixes #1
This commit is contained in:
parent
d119e650e1
commit
533dc47607
@ -11,7 +11,7 @@ yarn_mappings=1.19.3+build.5
|
||||
loader_version=0.14.17
|
||||
|
||||
# Mod Properties
|
||||
mod_version = 0.1.1
|
||||
mod_version = 0.1.2
|
||||
maven_group = io.github.twokilohertz.hotbarreplace
|
||||
archives_base_name = HotbarReplace
|
||||
|
||||
|
@ -6,7 +6,6 @@ import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemPlacementContext;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.screen.slot.SlotActionType;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.slf4j.Logger;
|
||||
@ -23,7 +22,7 @@ public class HotbarReplace implements ModInitializer {
|
||||
|
||||
@Override
|
||||
public void onInitialize() {
|
||||
LOGGER.info("HotbarReplace v0.1.1 initialised");
|
||||
LOGGER.info("HotbarReplace v0.1.2 initialised");
|
||||
}
|
||||
|
||||
public static void tryReplaceSlot(ItemPlacementContext context, Item item) {
|
||||
@ -41,13 +40,12 @@ public class HotbarReplace implements ModInitializer {
|
||||
// Return if the inventory is empty
|
||||
if (inventory.isEmpty()) return;
|
||||
|
||||
// Attempt to find a stack of matching items
|
||||
for (int i = 0; i < inventory.main.size(); i++) {
|
||||
if (i == inventory.selectedSlot) continue;
|
||||
// If current screen handler is null, return
|
||||
if (player.currentScreenHandler == null) return;
|
||||
|
||||
ItemStack stack = inventory.main.get(i);
|
||||
|
||||
if (stack.isOf(item)) {
|
||||
// Attempt to find a stack of matching items in the player's inventory
|
||||
for (int i = 0; i < player.currentScreenHandler.slots.size(); i++) {
|
||||
if (player.currentScreenHandler.slots.get(i).getStack().isOf(item)) {
|
||||
// Simulate moving the stack from one slot to another
|
||||
if (client != null) {
|
||||
client.interactionManager.clickSlot(player.currentScreenHandler.syncId, i, GLFW.GLFW_MOUSE_BUTTON_1, SlotActionType.PICKUP, player);
|
||||
|
Loading…
x
Reference in New Issue
Block a user