Items from armour slots no longer moved to hotbar, fixes #1
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d119e650e1
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@ -11,7 +11,7 @@ yarn_mappings=1.19.3+build.5
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loader_version=0.14.17
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loader_version=0.14.17
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# Mod Properties
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# Mod Properties
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mod_version = 0.1.1
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mod_version = 0.1.2
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maven_group = io.github.twokilohertz.hotbarreplace
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maven_group = io.github.twokilohertz.hotbarreplace
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archives_base_name = HotbarReplace
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archives_base_name = HotbarReplace
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@ -6,7 +6,6 @@ import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.screen.slot.SlotActionType;
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import net.minecraft.screen.slot.SlotActionType;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.glfw.GLFW;
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import org.slf4j.Logger;
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import org.slf4j.Logger;
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@ -23,7 +22,7 @@ public class HotbarReplace implements ModInitializer {
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@Override
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@Override
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public void onInitialize() {
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public void onInitialize() {
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LOGGER.info("HotbarReplace v0.1.1 initialised");
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LOGGER.info("HotbarReplace v0.1.2 initialised");
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}
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}
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public static void tryReplaceSlot(ItemPlacementContext context, Item item) {
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public static void tryReplaceSlot(ItemPlacementContext context, Item item) {
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@ -41,13 +40,12 @@ public class HotbarReplace implements ModInitializer {
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// Return if the inventory is empty
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// Return if the inventory is empty
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if (inventory.isEmpty()) return;
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if (inventory.isEmpty()) return;
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// Attempt to find a stack of matching items
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// If current screen handler is null, return
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for (int i = 0; i < inventory.main.size(); i++) {
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if (player.currentScreenHandler == null) return;
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if (i == inventory.selectedSlot) continue;
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ItemStack stack = inventory.main.get(i);
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// Attempt to find a stack of matching items in the player's inventory
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for (int i = 0; i < player.currentScreenHandler.slots.size(); i++) {
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if (stack.isOf(item)) {
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if (player.currentScreenHandler.slots.get(i).getStack().isOf(item)) {
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// Simulate moving the stack from one slot to another
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// Simulate moving the stack from one slot to another
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if (client != null) {
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if (client != null) {
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client.interactionManager.clickSlot(player.currentScreenHandler.syncId, i, GLFW.GLFW_MOUSE_BUTTON_1, SlotActionType.PICKUP, player);
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client.interactionManager.clickSlot(player.currentScreenHandler.syncId, i, GLFW.GLFW_MOUSE_BUTTON_1, SlotActionType.PICKUP, player);
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